Necropolis Castle Buildings — Olden Era Build Planner
Plan your Necropolis castle upgrades in Olden Era. Track all 34 Necropolis buildings, set your build order, and optimize resource production across the full campaign timeline.
EverserpentAll friendly creatures gain +10 Defense and take –50% Lucky Strike Damage in battle (including from spells). This city’s dwellings produce +100% units.
TavernAllows the hiring of new heroes.
MarketplaceAllows resources to be traded.
Eternal VisageGrants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.
Eternal Visage IIGrants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
Eternal Visage IIIGrants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade.
Resource DepotProduces 1 Mercury daily.
Alchemic DepotProduces 5 Alchemical Dust daily.
BankProduces 1000 Gold daily.
TreasuryProduces 2000 Gold daily.
FortificationsProvides walls during sieges. Allows the builder to pick one level-1 defensive upgrade.
Fortifications IIAdds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level-2 defensive upgrade. City dwellings produce +50% units.
Fortifications IIIAdds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level-3 defensive upgrade. City dwellings produce +100% units.
Undead TransformerAllows sacrificing of any creatures to turn them into Undead units of the same tier.
KennelAllows the recruitment of Undead Pets.
Tomb of the WarriorsAllows the recruitment of Dread Knights.
Tomb of the Warriors IIAllows the recruitment of Avatars of War and Hollow Reapers.
Crypts and GravesAllows the recruitment of Skeletons.
Crypts and Graves IIAllows the recruitment of Skeleton Warriors and Skeleton Archers.
Kennel IIAllows the recruitment of Barghests and Armored Hounds.
Timeless Mansion IIAllows the recruitment of Pestilent Liches and Sanguine Liches.
Bone ExchangeAllows the recruitment of Graverobbers.
Timeless MansionAllows the recruitment of Liches.
Chateau of FeastsAllows the recruitment of Vampires.
Chateau of Feasts IIAllows the recruitment of Vampire Lords and Vampire Scholars.
Quiet PavilionAllows the recruitment of Wights.
Quiet Pavilion IIAllows the recruitment of Wraiths and Phantasms.
Bone Exchange IIAllows the recruitment of Merchants of Death and Kennelmasters.
Well of SoulsWell of Souls
Mage GuildUnlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.
Mage Guild IIUnlocks 6 random tier‑2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook.
Mage Guild IIIUnlocks 5 random tier‑3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook.
Mage Guild IVUnlocks 4 random tier‑4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook.
Mage Guild VUnlocks 3 random tier‑5 spells in the Magic Observatory and the ability to spend dust to upgrade tier-5 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–5 spells are added to their Spellbook.