Dungeon Castle Buildings — Olden Era Build Planner
Plan your Dungeon castle upgrades in Olden Era. Track all 35 Dungeon buildings, set your build order, and optimize resource production across the full campaign timeline.
Spy NetworkCompletely removes the fog of war. This city’s dwellings produce +100% units.
TavernAllows the hiring of new heroes.
MarketplaceAllows resources to be traded.
Artifact MerchantAllows artifacts to be traded.
Byzantine PlaceGrants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.
Byzantine Place IIGrants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
Byzantine Place IIIGrants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade.
Resource DepotProduces 1 Gem daily.
Alchemic DepotProduces 5 Alchemical Dust daily.
GymnasiumLevels up any visiting hero once.
LyceumAllows enchanting of magic scrolls so that they grant spells of maximum level.
BankProduces 1000 Gold daily.
TreasuryProduces 2000 Gold daily.
FortificationsProvides walls during sieges. Allows the builder to pick one level-1 defensive upgrade.
Fortifications IIAdds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level-2 defensive upgrade. City dwellings produce +50% units.
Fortifications IIIAdds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level-3 defensive upgrade. City dwellings produce +100% units.
WarrenAllows the recruitment of Troglodytes.
Warren IIAllows the recruitment of Infernal Troglodytes and Toxic Troglodytes.
Amphitheater IIAllows the recruitment of Jasper Dancers and Aureate Dancers.
AmphitheaterAllows the recruitment of Onyx Dancers.
Stilled VoicesAllows the recruitment of Medusae.
Stilled Voices IIAllows the recruitment of Medusa Sculptors and Medusa Queens.
Safe HouseBuilding details
Safe House IIBuilding details
Labyrinth IIAllows the recruitment of Minotaur Lords and Minotaur Vanguards.
Chthonic HomeAllows the recruitment of Hydras.
Chthonic Home IIAllows the recruitment of Chthonic Hydras and Infernal Hydras.
LabyrinthAllows the recruitment of Minotaurs.
Cave PlaceAllows the recruitment of Cave Dragons.
Cave Place IIAllows the recruitment of Black Dragons and Ashen Dragons.
Mage GuildUnlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.
Mage Guild IIUnlocks 6 random tier‑2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook.
Mage Guild IIIUnlocks 5 random tier‑3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook.
Mage Guild IVUnlocks 4 random tier‑4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook.
Mage Guild VUnlocks 3 random tier‑5 spells in the Magic Observatory and the ability to spend dust to upgrade tier-5 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–5 spells are added to their Spellbook.