Plan your Grove law upgrades in Olden Era. Manage all 31 Grove laws, unlock faction bonuses, and optimize your legal system across the full campaign timeline.
Resource Riches IProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax CollectorsProduces 500 Gold daily.
Knowledge is PowerYour heroes gain 3 Knowledge.
Elite FaunsFaun growth in your cities increases by 6. They deal +50% Melee Damage.
Elite HopletHoplet growth in your cities increases by 6. They always deal maximum Damage.
Mining: CrystalsProduces 2 Crystal(s) daily.
Clear SkyProduces 250 Astrology Points daily.
Folk HeroesYour heroes cost –40% Gold.
Elite IriyadsVine Iriyad growth in your cities increases by 2. They gain 15 HP.
Nature's WildnessFriendly creatures deal 50% more Damage with Lucky Strikes.
Veiled by the TreessWhen battling in the area you control, friendly creatures gain 6 Attack and Defense.
Resource Riches IIProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Save the ForestsYour buildings cost –40% Wood to construct.
Forest MagicEach time you improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.
Woodland ResistanceEnemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)
Elite NaiadsNaiad growth in your cities increases by 2. They gain 3 Speed and Initiative.
Nature's ResolveAll negative effects on friendly creatures last 1 fewer round(s).
Fertile GroundCreature growth of your external dwellings increases by +200%.
The Power of the Written WordAll temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).
Natural SerenityThe cooldowns of all the battle spells of your heroes are reduced by 1 round(s).
Live rootsEnemy heroes can’t flee or surrender.
Elite MancersHerbomancer growth in your cities increases by 3. Their abilities cost –1 Focus Charge(s).
Elite QilinQilin growth in your cities increases by 1. They deal +9 Damage.
Luck of the FittestFriendly creatures now have +3% Lucky Strike chance for each point of Luck.
Resource Riches IIIProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Force of NatureYour Heroic Strikes deal +20 basic Damage.
Children of the WildYour Grove heroes gain 4 sight radius and 20 Movement points.
FocusEach round of battle, you generate 1 Focus Charge(s).
Elite PhoenixesPhoenix growth in your cities increases by 1. Their maximum Damage increases by 20.
Fairy TaleYour Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
SanctuaryThe abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).