Plan your Temple law upgrades in Olden Era. Manage all 32 Temple laws, unlock faction bonuses, and optimize your legal system across the full campaign timeline.
Resource Riches IProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Training: ScoutingYour heroes gain 1 Sight radius.
Faith in MagicProduces 250 Astrology points daily.
Elite SwordsmenSwordsman growth in your cities increases by 4. They gain 4 Defense.
Elite CrossbowmanCrossbowman growth in your cities increases by 4. They gain 4 Attack.
Inquisition CrusadeFriendly creatures deal +25% Damage to summoned enemy creatures.
Tax CollectorsProduces 1000 Gold daily.
Mining: GemsProduces 2 Gem(s) daily.
Heroes of TalesYour heroes gain 2 Morale.
Elite GriffinsGriffin growth in your cities increases by 2. They gain 10 HP.
Elite LightweaversLightweaver growth in your cities increases by 2. They deal +4 Damage.
Execute ExcellenceAll positive effects on friendly creatures last 2 additional round(s).
Swift ReflexesFriendly creatures gain 1 Initiative.
Resource Riches IIProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Coinage ReformYour sources of Gold produce +20% Gold.
Sun's GraceDaylight spells of your heroes gain 1 level(s).
Architect's MasteryYou can construct +1 building(s) daily.
Elite CavalryCavalry growth in your cities increases by 1. Their attacks ignore 10% of the target’s Defense and they gain 1 Speed.
Training: Melee CombatFriendly creatures deal +10% and take –10% Melee Damage. This effect is doubled for non-Temple friendly creatures.
Training: Range CombatFriendly creatures deal +10% and take –10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.
Training: AttackYour heroes gain 4 Attack.
Training: DefenseYour heroes gain 4 Defense.
Training: Spell PowerYour heroes gain 4 Spell Power.
Training: KnowledgeYour heroes gain 4 Knowledge.
Elite InquisitorsInquisitor growth in your cities increases by 1. They ignore 10% of the enemy’s Attack and they gain 1 Speed.
EncouragementThe chance of Morale triggering for friendly creatures increases by 3% for each point of their Morale.